![]() Unfortunately she is ], so she goes right back into her suit. ** Played straight in the ''Star Kings'' DLC where she finally gets enough data to try her cure on herself. * ProfessorGuineaPig: She's initially tempted to run experiments with the Alpha Strain on her own body, but backs off and settles for a volunteer instead, acknowledging the needless risk of the Zhelezo director being killed or worse by the contagion. She thinks she can use ] to do it, though. * JustThinkOfThePotential: She wants to free the Dvar from ] an understandable and sympathetic goal. Inessa, meanwhile, is nothing but nice to her people and foreign commanders, and takes as many precautions as possible with her experiments. * BadPowersGoodPeople: The Xenoplague is a horrifying, mutagenic bioweapon, and its users are often placed in an antagonistic relationship to the player. * SniperRifle: Starts the campaign with an imperial sniper rifle. * NumberTwo: To her father, Korvin Zelhezo, on Chimera Glacialis. * TheProtagonist: Takes Korvin's place as director of the Zhelezo Consortium on Zemestian-4, with her father assuming her original position as NumberTwo. ''Star Kings'' DLC where she finally gets enough data to try her cure on herself. I suspect most people (me included) play random maps more than they do the campaign, so there's less info on how that plays out.* TokenHeroicOrc: He's by far BadPowersGoodPeople: The Xenoplague is a horrifying, mutagenic bioweapon, and its users are often placed in an antagonistic relationship to the nicest Assembly commander you meet player. I don't have a full list of choices and consequences though, sorry. Other choices might determine what secret tech you end up using, what heroes get to join you in the campaign, stuff like that. Still, it's an interesting mechanic, I think. Though you can only affect the disposition of the 6 player factions, not the 6 NPC ones. You can even side with the Empress then and I don't believe they ever do that normally.ĭepending on your choices, you can end up with a very lop-sided final scenario with most factions siding with one side or the other, or a more balanced spread. but if you play the Assembly you get to pick. So the Assembly might fight for CORE or the independents in the final mission depending on what you chose to do in the campaign. However, all the factions you are NOT playing will get sorted based on the choices you make in the campaign. You always have a choice of whom to support in the final mission. I just find it strange that there are really few materials on the internet about this game. If you choose to destroy the planet - does it meant that in the final mission be supporting the empress? (without alternatives)? If I had helped her with all her annoying endless requests, would she be an ally in the following mission? ![]() So I have never had a chance to complete all her requests, so on the second mission, I encountered her brother that was trying to avenge her death, though technically I am not the one to blame for this. In the previous mission, the girl from the syndicate from the house Tahrel (that tricked you to help her, a lot of "last times") was destroyed by my ally. ![]() What will be different? (I followed the first path, but as I have read somewhere on the third option you will fight some bonkers penguin) What is the difference when you chose to go reminiscent of your past: I just started the campaign and playing the second vanguard missions Is there a list of all possible consequences in the campaign?
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